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RSVSR How to Win Solo vs Squads and Farm Bird City Loot

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Hartmann846
Reg. Jan 2026
Posted 2026-01-30 2:44 AM (#186034)
Subject: RSVSR How to Win Solo vs Squads and Farm Bird City Loot


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Headwinds is the first ARC Raiders update in a while that actually changes how you think, not just what you loot. I went in expecting the usual routine, then caught myself slowing down, listening, and planning routes again. Even the economy side feels more deliberate now, because the stuff you bring out matters when you're chasing specific upgrades and not just filling your stash. If you're the type who likes to stay stocked up, it pairs nicely with keeping an eye on resources like ARC Raiders Coins so you're not stuck running scuffed kits when the matches get tense.



Solo vs Squads
The new Solo vs Squads queue is the real headline, and the level 40 gate makes sense the second you load in. This mode punishes lazy habits. You can't "win the fight" and then figure out extraction after. You've got to be thinking about exits before you even take the first shot. What works for me is simple: 1) don't fire unless you've got a path out, 2) force distance when you can, and 3) break their timing. Most trios lose their edge when they stop moving together. Catch one player climbing, healing, or looting and you've turned a scary 1v3 into a messy set of 1v1s. Stay in cover, use height, and don't be ashamed to disengage. Pride gets you sent back to the lobby.



Bird City Pressure
Bird City in Buried City changes the vibe in a way that's hard to explain until you're in it. The swarms aren't just a nuisance; they ruin sightlines, chew at your health, and turn every clean gunfight into a scramble. You'll hear shots, then you'll hear wings, then everything goes sideways. The funny part is how it messes with everyone equally. Squads get loud, solos get nervous, and third parties show up fast. The reward loop is real, though. Those drops are tempting enough that you'll take risks you wouldn't take on a normal run, and you'll learn quick when to stay quiet and when to just commit and fight through the chaos.



Projects That Actually Stick
Player Projects are the glue. They give you a reason to log in with a plan instead of wandering until you get clipped. One night you're hunting a specific elite, the next you're crafting toward a rare piece and suddenly your loadout choices matter again. It also nudges you into builds you might've ignored, like going lighter for movement or bringing utility you'd usually skip. Matchmaking feels snappier too, which helps, because these sessions can be short and sharp when you're chasing objectives instead of "one more run." If you like having a reliable place to top up for builds and keep your grind moving, RSVSR fits naturally into that routine with game currency and item services without turning your night into admin.
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